Thursday, September 3, 2026
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Photo Mode is my new gaming obsession


Infinity Nikki and Assassinโ€™s Creed Shadows have become my twin obsessions for their meticulously detailed environments, textures, and weather. With open-world dress-up game Infinity Nikki, I continue to be agog at how clothing textures are rendered with such detail and fidelity that by mere sight, I know exactly what a piece of fabric will feel like. For Assassinโ€™s Creed Shadows, an action-packed romp through feudal Japan, Iโ€™m constantly in a state of awe at the natural beauty of the Japanese countryside, a feature that has been widely celebrated since its release. Both games are so visually arresting they made me fall in love with a video game staple that Iโ€™ve never really cared about before: photo mode.

Photo mode, which typically pauses the game to give players the ability to take professional grade images of their video games, is a modern gaming feature thatโ€™s been around long enough to become a standard inclusion, especially in AAA games. But Iโ€™ve never seen their appeal. Itโ€™s a video game, not some fleeting life moment. Iโ€™m not gonna fondly flip through my PS5 media gallery in five years going, โ€œAww look at the time Yasuke chopped the arms and head off that guy,โ€ like Iโ€™m looking at my grandkidsโ€™ baby photos. I definitely appreciate the skill with which others have made the most out of photo modes โ€” like what my friend does with Overwatch โ€” but it was always something I ignored.

Iโ€™ve played no shortage of games so interesting their moments demand to be captured and shared but that compulsion is on another level with Infinity Nikki and Assassinโ€™s Creed. So, starting with the dress up game, I opened photo mode, started fiddling around with apertures and vignettes and was genuinely surprised with the results. The photos looked good! The photos werenโ€™t Vogue quality, but they started to resemble the pictures that get upvoted to the moon on the Infinity Nikki subreddit. Even though I donโ€™t really care to post my own photos there, itโ€™s thrilling enough to know Iโ€™m developing a talent for something I didnโ€™t know was in me to begin with.

I took that success with Infinity Nikki and translated it to Assassinโ€™s Creed. Iโ€™m actually glad the game doesnโ€™t have the feature from the last Assassinโ€™s Creed where your horse automatically follows the road. Without it, I am forced to take in the gameโ€™s impressive weather and foliage as I drive oleโ€™ Kikai around rather than looking at my phone after setting him on auto-pilot. Thatโ€™s how I found my first picture. I was roaming around as Yasuke and I rode by a long road flanked by Japanese maples in full, deep-red autumn foliage. (At least I think theyโ€™re Japanese maples. The codex could stand a few more flora and fauna entries, Ubisoft.) The colors were so vibrant and the sound of the wind through the leaves was so invigorating, I felt I had to preserve the moment despite none of it being real. The urge was strong enough that it completely changed my feelings about photo mode altogether.

I saw that entirely fake scenery made of pixels and code and immediately opened up photo mode as though I was capturing real natural phenomena. I placed the camera behind him and zoomed out to see as much foliage as I could fit into the shot, while still keeping Yasuke as the focus of the picture. I then tinkered with the lighting to brighten the leaves and the saturation so their colors would pop. I wanted it to look like a shot Akira Kurosawa could have composed for one of his samurai epics โ€” a kind of thought Iโ€™ve never had while taking pictures in real life or in games. This moment completely changed my perspective on video game photography. What once seemed like a cool party trick now felt like a real avenue of creative expression.

Putting the photo modes in Nikki and Shadows through their paces, Iโ€™ve discovered game photography is now something I can really, earnestly do, and want to do more of. I hope to get better at it so I can one day take those skills from capturing video games to capturing real life.



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