In the depths of The Marrow, the second major area of Silksong, thereโs a particularly nasty midboss. I eventually beat him, but my reward wasnโt a new ability, item, or a bench where I could rest and save my progress. All I got was pain, suffering, and death. In Silksong, the only way out is through, but the โthroughโ is a tunnel lined with spikes that occasionally spew gouts of flame.
I should have given up right then and there, but I have not abandoned Silksong the same way I do other unfun games. For the life of me, I couldnโt figure out why I didnโt just put Silksong down and chalk it up as another โnot for meโ game the way Hollow Knight just wasnโt for me. I enjoy Metroidvanias a great deal โ Prince of Persia: The Lost Crown was one of my favorite games of last year. And for Silksong, I wanted to try Team Cherryโs work again and see if it would finally click. It has, and itโs because of the community (and a lot of spite).
I came to Hollow Knight late, long after the buzz about it had left my social media circle. With Silksong, Iโm playing it at the same time as everyone else. My social media feed is full of people who love the game much more than I do, posting tips, commiserating about its moments of bullshit (hello, lantern fruit pogo platforming), and gushing over the adorable Sherma.
When I post lamenting the gameโs bullshit, I get excited messages from my friends giving me advice on what I should do next. Itโs like weโre all doing our own personal letโs plays together while being in each otherโs chats. It feels good. I am not alone in my misery, and better yet, Iโve got friends to help. For Silksong itโs worked in such a way thatโs kept me playing longer than I would have if I were going this alone.
This kind of collective, collaborative gaming experience has also taught me a new trick: taking a break. Iโve never been the kind of gamer that stops playing when I canโt overcome an obstacle. I either do something else in the game or keep running at my problem until I figure it out. Now, when I feel myself getting even the slightest bit mad because I was so close (or I thought I was so close) to surmounting a challenge, I turn off the game and come back later. Itโs so silly that, once again, the โtouch grassโ people are right, but the strategy has gotten me through some of the gameโs most egregious moments. (If the vendor Shakra wants to leave her post in Greymoor because of something I did, thatโs fine. But taking her bench with her thatโs in a room right before a brutal combat gauntlet is a unique and dastardly flavor of Silksong bullshit.)
And when I overcome that bullshit, I get this incredible frisson of thrill. When I easily beat a boss in fewer tries than Iโm used to, I feel godly. Iโm actually quite tickled to hear Team Cherry is working to nerf some of the early bosses, because those were fine. (Itโs the damn pogo platforming!)
Iโm pretty sure Iโm going to finish Silksong and whatever I feel at the end of that journey will be more like relief than joy. Silksong has shown me I donโt need to feel โhappinessโ or โjoyโ to continue playing a game. I just want to feel something โ even if that something is pure spite.


