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Hades II just keeps getting better

Hades II just received its second major update as part of its early access development, which was a great excuse for me to jump back in. Since its initial release, Iโ€™ve logged more than 30 hours and actually held myself back from playing much more โ€“ I donโ€™t want to get tired of the game before it hits 1.0 โ€“ but with the new update, I wanted to see whatโ€™s new and try to beat the new final boss on my very first run.

Sadly, I havenโ€™t even been able to see what the boss is yet. I did make it to the updateโ€™s new region, but I got destroyed by a dangerous miniboss. Still, Iโ€™ve still been really impressed with what Supergiant Games has added since May to make whatโ€™s already a very good game even better.

Image: Supergiant Games

The big additions are impressive. Hades II initially launched with six regions โ€” four for an Underworld route and two for a โ€œsurfaceโ€ route โ€” and with each major update, Supergiant has added a new region with new enemies, characters, and music to round out that surface route.

The first major update, which came out in October, added the gameโ€™s first new region, Mount Olympus, and it feels as epic as Mount Olympus should. It has grand architecture, fearsome enemies, and a fiery boss fight against Prometheus, all backed by an incredible orchestral soundtrack. (Iโ€™ve spent more time than Iโ€™d like to admit listening to this song on loop.)

That update also added the gameโ€™s sixth and final weapon โ€“ a witch-y, Hades-style interpretation of a mech suit. Seriously: your primary attack is punching baddies with giant fists while your special attack shoots projectiles that home in on nearby targets. You also have cool wings.

Promotional art for Hades 2โ€™s Olympic Update.

Image: Supergiant Games

In the second major update, thereโ€™s a new region and boss, too, but Iโ€™ve also noticed a lot of smaller details that feel just as impactful. For example, the Altar of Ashes, a place where you pick from various passive effects in the form of arcana cards that can help your runs, got a visual redesign to add intricately-illustrated custom cards. (One of them features Theseus and the Minotaur, who you may remember as bosses from the first Hades, in thongs, lol.) I also spotted a charming new portrait for Melinoรซ, the gameโ€™s protagonist, that added some levity to a character thatโ€™s usually pretty serious.

And throughout the major updates and many smaller patches, Supergiant has rebalanced and changed all sorts of mechanics and details in ways that I can honestly barely begin to keep track of. The studio isnโ€™t afraid to take the hatchet to things that need to go, too; with this most recent patch, Supergiant scrapped an entire mechanic tied to gathering.

Overall, the changes have made the game feel better to play over time โ€“ and browsing patch notes, Supergiant uses an emoji to indicate which changes are inspired by community feedback, which I think is a good way to acknowledge how players are contributing to the game, which is one of the main benefits of this type of early access release. (I should also acknowledge that Hades II has the advantage of building from the already-great foundation of the first Hades.)

Hades II might not launch in 1.0 for a long time. Supergiant hasnโ€™t committed to a timeframe for that, and itโ€™s still working on a third major update thatโ€™s set to release โ€œsome months from now.โ€ Because of the success of Supergiantโ€™s other games, like Bastion and Transistor, the studio probably doesnโ€™t need to rush.

But given how itโ€™s treated Hades IIโ€™s early access so far, Iโ€™m fine if Supergiant takes its time. Even though Hades II isnโ€™t finished, I have no qualms about recommending the game to anyone thatโ€™s interested. And jumping in now lets you experience just how much an already-great game can improve over time.

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