Paul Pope has written and drawn some of the most gorgeous comics of the twenty-first century โ from โBatman: Year 100,โ in which Batman challenges a dystopian surveillance state, to โBattling Boy,โ with its adolescent god proving his mettle by fighting giant monsters.
But itโs been more than a decade since Popeโs last major comics work, and in a Zoom interview with TechCrunch, he admitted that the intervening years have had their frustrations. At one point, he held up a large stack of drawings and said the public hasnโt seen any of it yet.
โMaking graphic novels is not like making comics,โ Pope said. โYouโre basically writing a novel, it can take years, and you work with a contract. No one can see the work, so it can be very frustrating.โ
But thereโs good news on the horizon. A career-spanning exhibition of Popeโs work just opened at the Philippe Labaune Gallery in New York, while an expanded edition of his art book, now called โPulpHope2: The Art of Paul Pope,โ is due in the fallย โ as is the first volume of a collection of Popeโs self-published science fiction epic โTHB.โ
Itโs all part of what Pope described as โa number of chess movesโ designed to โreintroduceโ and โ he grudgingly admitted โ โrebrandโ himself.
Pope is reemerging at a fraught time for the comics industry and creativity in general, with publishers and writers suing AI companies while generative AI tools go viral by copying popular artists. He even said that itโs โcompletely conceivableโ that popular comic book artists could be replaced by AI.
The contrast is particularly stark in Popeโs case, since heโs known for largely eschewing digital tools in favor of brushes and ink. But he said he isnโt ruling out taking advantage of AI (โany tool that works is goodโ), which he already uses for research.
โIโm less concerned about having some random person create some image based on one of my drawings, than I am about killer robots and surveillance and drones,โ he said.
The following interview has been edited for length and clarity.
You have a gallery show coming up, and it coincides with the second volume of your art book, โPulpHope.โ How did those come about?
I got contacted by Boom Studios, I think it was late 2023, and they were interested in possibly collaborating on something [through their boutique imprint Archaia]. So we went back and forth for a bit, I came on as art director, and I was able to hire my own designer, this guy Steve Alexander, also known as Rinzen, and we spent about nine months [in] 2024 putting the book together.
And then, coincidentally, I know Philippe Labaune, just from having been to the gallery, we have mutual friends and things, and he made the offer to show work from not only the book, [but] kind of a career retrospective. Itโs ballooned into something really nice.
Are you somebody who thinks about the arc of their career and how it fits together, or are you mostly future-oriented?
Iโd say a combination of both, because โ I have said this elsewhere, but I think at a certain point, an artist needs to become their own curator. Jack Kirby famously said, โAll that matters is the 10% of your best work. The rest of it gets you to the 10%.โย
But then in my case, I do a lot of variant covers. Iโve worked on many things outside of comics that are kind of hard to acquire, whether itโs screen prints or fashion industry stuff. And I thought itโd be really cool if we do something thatโs a chronological look at the life of an artist โ [something that] focuses mainly on comics, [with] a lot of stuff that people have either never seen or itโs hard to find.
Itโs the first of a number of chess moves that Iโve been setting up for a long time. And the gallery is โ I would call it a second chess move. I have another announcement later in the summer for a new project.
Making graphic novels is not like making comics. Youโre basically writing a novel, it can take years, and you work with a contract. No one can see the work, so it can be very frustrating. This stack here, this is my current work, and itโs all stuff that basically hasnโt been published yet. So I thought this was a great way to either reintroduce my work or โ I hate the term โrebrand,โ but rebrand myself.ย
In your essay โWeapons of Choice,โ you talk about all these different tools you use, the brushes and pens, the Sumi ink. Has your working style been pretty consistent, pretty analog, for your entire career?
I would say mostly. I did start incorporating Photoshop for coloring and textures, kind of late to the game โ Iโd say it was not โtill around 2003 or so.
I developed carpal tunnel around 2010, so Iโve tried to steer away from digital as much as I can, but I still use it. I mean, I use Photoshop every day. Itโs just [that] most of what I do is the comics purism of ink on a paper.

Do you think of ink on paper as objectively better, or it just happens to be how you work?
I donโt think itโs better, to be honest. I think any tool that works is good. You know, Moebius used to say that sometimes he would draw with coffee grinds, he drew with a fork.
And I have some friends, in fact, a number of friends, who are doing highly popular mainstream books, who have gravitated toward digital work, or its various advantages. And I just donโt like that. But one thing [is,] I sell original art, and if you have a digital document, you might be able to make a print of it, but there is no drawing. Itโs binary code.
Also, I feel an allegiance to the guys like Alex Toth and Steve Ditko, who took time to teach me things. Moebius, I was friends with him. Frank Miller. We all work in traditional analog art. I feel like I want to be a torchbearer for that.ย
How do you feel about the fact that comics-making is increasingly digital?
I think itโs inevitable. The genie is out of the bottle at this point. So now itโs a matter of being given a new, vivid array of tools that artists can choose from.
When you talk to younger artists, do you feel like thereโs still a lane for them to do analog work?ย
Absolutely. One of the challenges now is, you can download an app, or you can get an iPad Pro and start drawing. I think the learning curve in some ways is a little quicker, and you can fix, edit, and change things that you donโt like.
But it also means the drawing never ends. One thing I really like about analog art is, itโs punishing. [One] piece of advice I got early on was, your first 1,000 ink drawings with a brush are going to be terrible, and you just have to get through those first 1,000. And it was true, it was humiliating โ every time I sat down and tried to draw with the brushes, a lot of the work is going to be in your your fingers or your wrists, and itโs easy to make mistakes, but gradually you get an authority over the tool, and then you can draw what it is you really see in your mind.
Before we started recording, we were also talking about AI, and it sounds like itโs something youโve been aware of and thinking about.
Yeah, sure, I use it all the time. I donโt use it for anything creative outside of research. For example, I just wrote an essay on one of my favorite cartoonists, Attilio Micheluzzi. His library is being published by Fantagraphics right now, and I did the intro for the second book. Itโs amazing, because thereโs a lot of personal detail about the man that was really, really hard to find, unless you could literally go to โ he died in Naples, but he spent a lot of his time in North Africa and Rome. This guyโs a man of mystery. But you now can get the dates of his birth and his death, what caused his death, what did he do? And AI helps with that.
Or sometimes, I work on story structure. But I donโt use it directly to create anything. I use it more like, letโs say itโs a consultant. My nephew writes [code] and he describes AI as a sociopath personal assistant that doesnโt mind lying to you. Iโve asked AI at times like, โWhat books has Paul Pope published?โ Itโs kind of strange, because maybe 80% of it will be correct, and 20% will be completely hallucinated books Iโve never done. So I tend to take my nephewโs point of view on it.
You have this skepticism, but you donโt want to rule out using it where itโs useful.
No, absolutely not. Itโs a tool.ย
Itโs a very contentious point with cartoonists, and there are important questions about authorship, copyright protection. In fact, I just had dinner with Frank Miller last night, we were talking about this. If [I ask AI to] give me โLady Godiva, naked on the horse, as drawn by Frank Miller,โ I can spit that out in 30 seconds. Some people might say, โOh, this is my art.โ But AI doesnโt generate the art from the same kind of place that humans would, where itโs based on identity and personal history and emotional inflection.
It can recombine everything thatโs been known and programmed into the database. And you could do with my stuff, too. It never looks like my drawings, but itโs getting better and better.
But I think really, speaking as a futurist, the real question is killer robots and surveillance and a lot of technology being developed very, very quickly, without a lot of public consideration about the implications.
Here in New York, at the moment, thereโs a really great gallery on 23rd Street called Poster House. Itโs pretty much the history of 20th-century poster design, which is right up my alley. So I went there with my girlfriend last week, and they currently have an exhibit on the atom bomb and how it was portrayed in different contexts through poster art. There was this movement โAtoms for Peace,โ where people were pro-atomic energy [but] were against war, and I kind of liked that, because thatโs how I feel about AI. I would say, โAI for peace.โ
Iโm less concerned about having some random person create some image based on one of my drawings, than I am about killer robots and surveillance and drones. I think thatโs a much more serious question, because at some point, weโre going to pass a tipping point, because thereโs a lot of bad actors in the world that are developing AI, and I donโt know if some of the developers themselves are concerned about the implications. They just want to be the first person to do it โ and of course, theyโre going to make a lot of money.

You mentioned this idea of somebody typing, โGive me a drawing in the style of Paul Pope.โ And I think the argument that some people would make is that you shouldnโt be able to do that โ or at least Paul should be getting paid, since your art was presumably used to train the model, and thatโs your name being used.ย
Itโs a good question. In fact, I was asking AI before our talk today โ I think the best thing is to go to the source โ โcompare unlicensed art usage [for] AI-generated imagery with torrenting of MP3s in the โ90s.โย
And AI said that thereโs definitely some similarities, because youโre using work thatโs already been produced and created without compensating the artist. But in the case of AI, you can add elements to it that make it different. Itโs not like [when] somebody stole Guns Nโ Rosesโ record, โChinese Democracy,โ and put it online. Thatโs different from sitting down with an emulator for music with AI [and saying,] โI want to write a song in the style of Guns Nโ Roses, and I want the guitar solo to sound like Slash.โ
Obviously, if somebody publishes a comic book and it looks just like one of mine, that might be a problem. Thereโs class action lawsuits on the behalf of some of the artists, so I think this is a legal issue that is going to be hammered out, probably. But it gets more complicated, because itโs very hard to regulate AI development or distribution in places like Afghanistan or Iran or China. Theyโre not going to follow American legal code.
And then on the killer robot side, youโve written a lot and drawn a lot of dystopian fiction yourself, like in โBatman: Year 100.โ How close do you feel we are to that future right now?
I think weโre probably, honestly, about two years away. I mean, robots are already being used on the battlefield. Drones are used in lethal warfare. I wouldnโt be too surprised, within two or three years, if we start seeing robot automation on a regular basis. In fact, where my girlfriend lives in Brooklyn, thereโs a fully robot-serviced coffee shop, no one works there.
And the scary thing is, I think people become normalized to this, so the technology is implemented before thereโs the social contract, where people are able to ask whether or not this is a good [thing].
My lawyer, for example, he thinks within two or three years, Marvel Comics will replace artists with AI. You wonโt even have to pay any artists. And I think thatโs completely conceivable. I think storyboarding for film can easily be replaced with AI. Animatics, which you need to do for a lot of films, can be replaced. Eventually, comic book artists can be replaced. Almost every job can be replaced.
How do you feel about that? Are you worried about your own career?
I donโt worry about my career because I believe in human innovation. Call me an optimist. And the one distinct advantage we have over machine intelligence is โ until we actually take the bridle off and machines are fully autonomous and have a conscience and a memory and emotional reflections, which are the things that are required in order to become an artist, or, for that matter, a human โ they canโt replace what humans do.
They can replicate what humans do. If youโre trying to get into the business of, letโs say comics, and youโre trying to draw like Jim Lee, thereโs a chance you might get replaced, because AI has already imprinted every single Jim Lee image in its memory. So that would be easy to replace, but what is harder to replace is the human invention of something like whatever Miles Davis introduced into jazz, or Picasso introduced, along with Juan Gris, when they invented Cubism. I donโt see machines being able to do that.
You were talking about the discipline needed to draw with a brush, and one of the things I worry about is, if we increasingly devalue the time and the money and everything it takes for somebody to get good at that, you canโt decouple the inventiveness of the Paul Pope who comes up with these cool stories with the Paul Pope who spent all his time making drawing after drawing with brushes and ink. If we think we can just focus on coming up with cool ideas, itโs not going to work like that.
I do think about this. I think it would be very challenging to be 18, 19, having grown up with a screen in front of you, you can upload an app to do anything, within seconds, and thatโs just not the way most of human history has worked.
I mean, I donโt think weโre at that term โsingularityโ yet, but weโre getting really close to it. And thatโs the one thing that worries me is whether we talk about killer machines or machine consciousness overtaking human ingenuity, it would almost be a forfeit on the part of the people to stop having a sense of ethics, a sense of curiosity, determination โ all these old school, bootstrap concepts that some people think are old-fashioned now, but I think thatโs how we preserve our humanity and our sense of soul.
The first big collection of your โTHBโ comics is coming this fall, and it sounds like thatโs also a big part of the Paul Pope rebrand or relaunch, the next chess move. Is it safe to assume that one of the other next chess moves is โBattling Boy 2โ?
Yes. Itโs funny, because for a long time, we had it scheduled โ โBattling Boy 2โ has to come out before โTHBโ comes out. But there was some restructuring with [my publisherโs] parent company, Macmillan, and my new art director came on in 2023 and he said, โYou know what, letโs just move this around. Weโre going to start putting โTHBโ out. Itโs already there.โ And I was so relieved because, again, โBattling Boyโ is 500-plus pages, and Iโd work on it, then Iโd stop working to do commercial work. I work on it. I stop. I work on the movie. Itโs like Iโm driving this high performance car, but it doesnโt have enough gas in it, so I have to keep stopping and putting gasoline [in it]. So itโs been reinvigorating [to have a new book coming out], because it kick-started everything.


